I have just tested that in empty test scene and it does work for me. But also to get your code to work, I have to put gameObject.GetComponents<BoxCollider>().enabled = false; instead of your this.collider.enabled = false;
not much different in JS var myColliders: BoxCollider[] = gameObject.GetComponents.<BoxCollider>(); for (var bc : BoxCollider in myColliders) bc.enabled=false;
down't work
– djaryI have just tested that in empty test scene and it does work for me. But also to get your code to work, I have to put gameObject.GetComponents<BoxCollider>().enabled = false; instead of your this.collider.enabled = false;
– tomekkie2can put javascript code ?
– djarynot much different in JS var myColliders: BoxCollider[] = gameObject.GetComponents.<BoxCollider>(); for (var bc : BoxCollider in myColliders) bc.enabled=false;
– tomekkie2tanQ very much this is work !!!!!!!!! tanx man
– djary