How to enable head tracking in Gear VR via Unity Remote 5 on android?

I’m creating a Gear VR app, I want test it via unity remote 5…Any idea?

I found the solution. Put the MainCamera into a empty object with Player tag and add this script into MainCamera:

using UnityEngine;
using System.Collections;
public class GyroRotate : MonoBehaviour {

	private Gyroscope gyro;

	void Start () 
	{
		if (SystemInfo.supportsGyroscope)
		{
			gyro = Input.gyro;
			gyro.enabled = true;
		}
		else
		{
			Debug.Log("Phone doesen't support");
		}
	}

	void Update () 
	{
		GameObject player = GameObject.FindGameObjectWithTag ("Player");
		player.transform.Rotate (-Input.gyro.rotationRateUnbiased.x, -Input.gyro.rotationRateUnbiased.y, 0);
	}

	void OnGUI()
	{
		GUILayout.Label ("Gyroscope attitude : " + gyro.attitude);
	}
}