How to enable PlasticSCM in unity???

Hi all,
I try to enable Plastic SCM but in the editor preferences it is disabled. The same goes for the Edit/ProjectSettings/Editor.
The plastic client and server are working correct so… Does anybody have a idea?

thanx in advance

Do you have Team License? The editor GUI extensions for version control require this add-on.

Thank you Graham for you’re response.

No i don’t have a team license. But do i have to? I didn’t see any license requirements in the announcements.

So there are two things.

a) Unity 4.3 now uses meta files by default. This is needed in order for external version control use. All developers, whether indy or in large commercial teams now have the ability to use version control for their projects. You should be able to use Plastic SCM client to manage your Unity assets.

b) Team license adds support for internal GUI tools that makes managing a project under version control easy from the Unity GUI. So, Plastic SCM users don’t need the Plastic SCM client.

The Collaboration page:

talks about Team License.

Yes you do need a team licence, although apparently they are trying to negotiate with Unity to get around this.

If any wants to try it, this video shows you how to set it up. Very straight forward compared to TortoiseGit IMO.

I think you should change the new features text for version 4.3 then.

It says Plastic is very indie friendly, but if we need a team license to use the integration plugin… it doesn’t matter how “indie friendly” the cvs is.

If we added support for ReallyExpensiveSCM, charged you $500 for team license, and ReallyExpensive charged you $5M for the ReallyExpensiveSCM, then you could say that that’s not really indy friendly. PlasticSCM is indy friendly. If you don’t want our in-editor tools, then you can still have PlasticSCM and use their client.

Because we learn by repetition; you can use the Plastic SCM Client with Unity without a team license. Just enable the meta files like Graham said. The in-Unity integration is a bonus but not required, I’ve been using it for over a year without any trouble since Unity 3.5.x.

Compared to the other solutions like Tortoise SVN/Git, Plastic’s client is much cleaner and I find the UI easier to use. Check this thread (page 4 up) for some more info; http://forum.unity3d.com/threads/210791-Version-Control-You-and-why-You-need-Version-Control/page4

Exactly. You’ve been using it for over a year without any trouble since Unity 3.5.x. So the only new thing is a $500 interface plugin.

I wont complain about pricing, but I do complain for the wording that lead to mmwizard confusion and mine too.

You needed the Pro Version to have meta files before… Not anymore.
Also, the team license allows you to have the Cache server which is worth it alone IMHO.

So, yes, things have changed for the best for indies like you. And I’m not complaining for Pro users either, the value is still great and I understand Unity’s decisions.

So do I need Unity Pro to use either PlasticSCM Client and/or Plastic plugin for Unity?