How can I enable a specific particle emitter, when I have multiple components as children within a game object, each with their own particle emitter?
EDIT:
I have created empty gameobjects and renamed them as follow: KiBlast1, KiBlast2, etc.
Each of those created objects contains a particle renderer, emitter, and animator, each object with different attributes. I'm trying to find a way to find the applicable object (E.g KiBlast3) and activate the emitter contained within the object, when the applicable key is pressed.
I tried using the GameObject.find, but cannot seem to get it working withing my CoRoutine.