Hello all,
I’ve been working on unity for a few weeks now and i’m a little stuck on how to get my time/score to stop when the player has destroyed the 6 tagged targets in the game.
I want it to stop the timer and score whilst ending the scene to then display an end game scene with the results on that page.
How would I end this when all targets are destroyed and also then load a new scene with the results? (I have looked into the “DontDestroyOnLoad (transform.gameObject);” but can’t figure out how to set this up.
Help much appreciated,
Ben