I’ve noticed on several projects (Unity 5) that when instantiating multiple of the same prefab with particles, the later instantiated particles fail to draw (render).
My instinct is that some sort of max particle cap is being hit, and stops drawing, but I’d be very surprised at this happening with a few trail renderers, smoke and sparks for two prefabs.
If I wait for the previous instantiated prefab particles to die, then instantiate the prefab again everything draws fine. But when a copy is instantiated before the previous particles clean up, the new particles do not render.
Is there a setting somewhere to ensure that particles always render?
I’ve discovered that the core issue lies within the additive particle shaders. There must be some sort of logic for culling particles that affects any renderers using particle additive materials.