How to equate tiles and character sizes?

Hello!

I created a tilemap and tile palette slicing my spritesheet 8x8 pixels. And my character sprite has size 32 pixel per unit. But on the scene my tiles look a way bigger than the character.

How to fix this and make 4 slices of tilemap to be the same size as my character?

It seems like all I have to do is to change character’s ppl to 8 ))

ppl ?