If someone played Worms game, in this game if a bomb explodes near a sprite a circle of that ground in contact with the explosion is removed. Is there any way to do so?
here’s ready working plugin for it,
or you can manually draw/erase pixels on textures,
Unity - Scripting API: Texture2D.SetPixel (but its bit slow)
1 Like
Thanks! I will look into it.
I did it by making the sky a composite collider with void inside and adding to it circle collider at each explosions