How to execute system After rendering have happened?

Hi!

I’m creating a pixel-perfect system in DOTS and the most important part is a slight shift of every rendered object into a position that aligns with camera pixels.

Doing that was relatively easy, but I’m stuck at having no ability to Restore back translation values I’ve slightly modified at
[UpdateInGroup(typeof(LateSimulationSystemGroup))]

But documented After rendering group EndPresentationEntityCommandBufferSystem isn’t available for some reason (deprecated?)

I’m stuck here, is there a way to guarantee a system’s execution happens After rendering?

[UpdateInGroup(typeof(PresentationSystemGroup), OrderLast = true)]
2 Likes