How to export a model with a texture on from blender?

I know, it might be a dumb question but i want to export a model i made with textures on and save it so i can just drag & drop it into my unity scene. Is that possible? Wich file type should i save it as?

If it doesnt work, how do i take a complicated object like a house made up by several things (cubes, circles etc), i mean its not 1 object it is built up of several cubes and stuff. How do i apply a texture to that in unity? And how do i make a (uvmap?) for that?

Sorry if you wont understand but thank you if you can answer :slight_smile:

Assuming you’ve created UVs on your model, you can either just put the .blend file in your Unity project, or export from blender as .fbx. I prefer the export myself, but the .blend file has the advantage of being able to work on it in blender and have it updated in Unity.

When you export, make sure you export your textures as well, drop it all into your Unity project. You may also have to reapply the textures but it’s no big deal.