this is my first post and I couldn’t find a suitable answer:
We have a customer who wants to make a 3D-scanned production line experienceable for customers at a trade fair.
My last Unity VR project was a while ago. I will use Unity and Steam VR to build everything.
BUT: How can I give the client a file at the end that they can use at the show?
How can I save a VR file from Unity, which can then simply be started from the computer?
Do I still need Unity and Steam VR on the computer, or can I just do it as an .exe?
If it’s a Unity project then why not just use “Build” to create an Exe?
Why Steam…unless it’s required for your HTC?
An Exe will run the project on it’s own. No internet, no Steam.
as a backup option:
you can also use older unity version like 2019.4 and the original steamvr (from asset store or github).
as steamvr has that nice sample scene & ready to use vr player with all the features and nice vr hands.
(and it pretty much works in all steamvr supported vr devices then without extra work)