How to export from modeling program to get rid of submeshes and multiple textures

I have some models that are composed of many submeshes and textures on each mesh. I need someway to output them as a single mesh with a single texture.
Can anyone suggest a solution in their favorite program. I have carrara, maya, 3dsmax

Can someone give me a pipeline that will help working with these kinds of models and importing them into unity3d without a hitch.

Thanks,

Dan

You have all three of those, but can’t combine the meshes you’ve modeled? No offense, nor am I suggesting they’re pirated, but dude…

Select the objects in the modeler and combine them. There is probably an option during export to do this, too. The textures will need treating differently, depending on if they’re an atlas or just materials.

I have student versions of all these. I use carrara a lot, but barely have used the others so I’m not familiar with the terminology or what to look up online – for instance a program I used to use called toolbox had something called merge meshes, but 3Ds max may not call it that. I need to know what keywords to look up or a procedural pipeline that will work.

Dan

in 3d max: select one of the meshes then under edit geometry there is the attach button, click that and then select the mesh(es) that you want to merge.

Maya: no idea
Carrara: no idea

http://www.google.com/search?q=combine+meshes+3ds+max
http://www.google.com/search?q=combine+meshes+maya

Those should help you. I don’t know what you mean by a procedural pipeline, and I don’t know anything about Carrara, sorry.

In general, you’ll want to map each part of your model to a unique position on the uv map, without any overlapping (unless you are sharing uvs for optimisation or something). To combine different meshes into one in Maya it’s under Polygons → Mesh → Combine