I recently watched a YouTuber reviewing certain C++ code, when he found out it didn’t peform too well, he decided to run a diagnostic for that program. I understand that we have Profiler, but this is what he has:
Which is far cleaner and straightforward than this:
Note, this is just a new project I happened to have open, my point still stands.
It does tell me the performance and the name of the function. Now I have to identify the file, identify the class and guess which part of the method is underperforming, optimize it, go back into the chaos and try to find the same entry again in the list then remember the CPU usage and compare it to new one.
What he has (or something similar) would greatly help me now that my game’s performance starts sinking. Is there a way to connect Unity to JetBrains, play my own game for several minutes and with collaboration between these two identify where Unity is choking?
Edit: I found something like this for Visual Studio, but I don’t know how to bind it to Unity.