Is it possible to export the animation I did in Animator Editor in Unity as sprite sequence?
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No, there is no built-in way to export a Unity animation as a sprite sequence. Why do you want to do this?
I was looking for this myself. One reason would be that I’ve already done the 2D animation for my character using Unity Bone Animation, but I would like to capture and save it as a spritesheet so you can store it somewhere and not have to do the animations again on a different project that uses the same character. I guess you can just animate the charater and than export your prefab si animations and all.
Because having loads of animated objects using the skinning editor bones is really slow…
I found a solution to this with the new Unity Recorder (avalable as a preview package) if anyone is still interested. Create an empty scene and set up your animation, create a new Render Texture and add it to your camera (to get alpha working). In the recorder, add an Image Recorder, add the render texture, select PNG and Include Alpha if you need it, then hit record. It will output a bunch of image files you can use to create a sprite sequence.
Thanks will try !
Thanks, it works for me. By the way, i dont know how the Render Texture needed, im using unity recorder to targeted camera, and it do not need Render Texture to make transparant png sequence