I’m trying to use the delaunay triangulation from: Loading... in boo.
When translating the example, I came across something I hadn’t used before. The line in c# is:
May I ask you something? I can see that you are a “3d Technical Director turned indie game developer”, and I am interested to know why are you using Boo instead of C#. Does Boo offer any advantage(s) over C# or vice-versa?
Sorry, I didn’t spot the notification. Boo is just a personal preference. It is generally less verbose than c# so you end up with shorter and more readable code. Also it has a lot of similarities to python which is used a lot in various 3d programs so working across the whole pipeline you don’t have to switch language style so much.
Not knowing how much of C# translates to Boo, you are probably in for a lot of headaches. That project uses a ton of generics, interfaces, multiple inheritance of generic interfaces, and a thousand and one terrible coding practices in unity.
If you are mostly doing this for shits and giggles, I won’t stop you, but save the convex hull internal class for last. Don’t even look at it until you have finished everything else.