Hi to All…
I am not a material and shader guru so I am lost…
I used to normally fade out a gameObject by changing its material’s
color’s alpha.
Now I am trying to fade out my sprite…
Setting the Alpha property is not a solution (I think is something has to do with the material which is auto set by Orthelo Alpha Blended, if
I check the Transparent checkbox… which is a must for my spritesheet.
I use transparent png as my spritesheet.
I attach the inspector window settings.
How can I change the transparency of the sprite to smoothly fade it out?
Regards
Gabor