Hey guys,
I’m working on a slotcar project and I’ve got it working somewhat; the tracks are generated from a spline, the cars can change lanes and go upside down, which is nice.
But here’s the thing: since I want them to be able to drive upside down, I’m not using a rigidbody but a simple spline follower (trackingPoint). Right now my car is just following this trackingPoint and it’s totally static (although it aligns with the track).
So what I’m looking for is some kind of coding solution to simulate the “wobble” that real slotcar cars have, where their rear segment lags behind in the turns (because of their front wheel pin keeping them in line). Please check the attached image.
Would it be possible to add a delay or wobble to the rear segment of the car albeit I’m not using rigidbodies? I’m really stuck in just how to solve this and would love some ideas. Thanks!