How to feather a texture

Hi,

I am displaying an image on a mesh and now I want to feather the hard edges of the image/mesh so that they fade out to transparency (or black if transparency is not an option).

I’m at a loss.

Anyone know how to do this?

All the best,

Either use transparency mask texture, or you may need specific shader. I don’t know what texture you referencing too, so is hard to five give any advise really.

Thanks!
I don’t understand what you mean with “I don’t know what texture you referencing to”, do you mean Texture Type in the image property? If so, it is default and also a Sprite (2D).
But I don’t know if that is what you are asking… :slight_smile:

Simply what I mean is, to show us your texture.

Oh, yes the texture is just a simple jpg image, could be any image.

Then just use monochromatic matching texture for transparency, on alpha channel.

If this is a question about “any image” (i.e. you have some application where you have tons of images, like user created content), you could also generate an alpha channel in a shader.

Aha, I will try that.

Yes, this is the case.
How would I go about to do this?

I’m new to Unity, if you could give me a bump in the right direction to create and use this?

@jeppe79 :

Thanks!