How to fetch the depth of transparent objects in a custom pass?

Hello,

I’m using CustomPassVolume component and Shader Graph to render custom passes, and I’m using DrawRenderersCustomPass to render the depth of specific layers into the Custom Depth Buffer. In this case, is it possible to include the depth of transparent layers in the Custom Depth Buffer?
I used the Custom Depth Buffer node in subsequent passes, but the depth of transparent objects was not included. Is this something that cannot be achieved with Shader Graph?

I had incorrectly configured the CustomPassVolume. The issue was that the InjectionPoint was set to BeforePostProcess. After fix it to BeforeTransparent, I was able to retrieve it successfully.