Hello chaps
Sorry for this questioin.
I Use A* pathfinding asset.
It works good, but as I use a spawning system I can´t figure a way to fetch my transform points used for patrol after they spawn?
The below code is part of the assst, where i can put in an array of transforms. It works great if my enemies don’t spawn…
/// <summary>Target points to move to in order</summary>
public Transform[] targets;