I want to make grid base game. When the object pass over a grid, the grid should be filled with a color(like Fill Color 3D game). But Idk how to deal.
i would create a separate plane object, which
- copies the player location
- snaps this location to the grid
- sets the z-position to ground height,
so you always have a colored plane beneath the player. this makes it look like the grid patch was filled
