How to find a font via script?

Another one that should be really easy, but which is mysteriously elusive to me. Okay, so I have imported a custom font through the TTF Importer, which was very easy. Now how do I reference that font through code in order to actually tie it to some custom GUIStyles, etc? GameObject.Find nor GetComponent seem to be the right thing.

var someFont : Font;
var style : GUIStyle;
style.font = someFont;

Place the font in the `Resources` folder and use `Resources.Load` to load assets dynamically.

var font:Font = Instantiate( Font.FindObjectsOfTypeAll( Font )[0] );