How to find a gameobject with the most of a float?

I need to find out which gameobject has the most threat generation in my game but I can’t figue it out. The only code I have trying to do this is:

public GameObject [] onlinePlayers;

public GameObject player;

void Update () {
		// Find All Online Players

		onlinePlayers = GameObject.FindGameObjectsWithTag ("PlayerHolder");

player = Mathf.Max (//I don't know what to put here);

}

The easiest way would probably be using LINQ:

using System.Linq;
[...]
    player = onlinePlayers.OrderByDescending(item => player.Threat).FirstOrDefault();

This isn’t the best solution though, as Linq uses quite a bit of memory; a more performant way of handling this might be to have another class maintain the list of players, sorted by how much threat they have, and sort the list when a player does something that generates threat. This would also mean you wouldn’t need to search for all players by tag every Update().