how to find a sprite from tile palette?

is there any way to locate from which sprite sheet is a sprite in a tile palette being used from?
or
a way to open sprite editor from inside of tile palette for a sprite?

for instance, these sprites are in 1 tile palette but they were taken from different sprite sheets, now i’m having difficulty locating sprites in spritesheets, i need to edit collision shapes

I never had a need for such an option. So I post some way around the problem. Draw tile on tilemap, at the end of tilemap is an array of tile assets (below info menu) that were used to paint the tilemap. Now you can quickly find tile assets by name and inside is a reference to the sprite that was used.

Btw, do you know that you can turn tiles around with [ and ] and flip them with Shift + [ or ] so you can reduce the number of tiles in Pallete? Always a few tiles less to edit when need it.

where is that? can you post a screenshot? I’m using unity 2021.3.20f1, i don’t see that array you are talking about

FYI: I removed the 2D physics tag as it brought me here but the post isn’t about physics. :wink:

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1- select the selection tool
9165581--1275485--upload_2023-7-23_14-57-10.png

2- select any of the tiles, it’ll show you something like this:
9165581--1275491--upload_2023-7-23_14-58-2.png

3- click on the sprite field, it’ll take you the sprite asset on the project window. If you don’t have project window open, it won’t work

9165581--1275494--upload_2023-7-23_15-1-19.png

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