how to find existing cloth position?

  1. I created a cloth witch works exactly as I wanted and made it prefab
  2. but I want to attach script to it that when it stops I know it’s possition
  3. so how do I know last mesh position? this reads only 1. position

I’ve followed This and (This But I don’t want to create new cloth/mesh whatever) I want to follow existing one

I’m trying with:

using UnityEngine;
using System.Collections;
[System.Serializable]

public class Dirt : MonoBehaviour {
	public InteractiveCloth InterCloth ;
	public Vector3[] verticals ;
	
	void Update (){
		verticals = InterCloth.mesh.vertices ;
	}
}

and I can drag interactive cloth from editor in to the slot
but it seems it only reeds the beginning of mesh

and where could I find script:

inspecter window dubble click in Object to follow?

as it seems that it follows the Game Object correctly and not transform.position of object

oh crap I must not follow mesh but InteractiveCloth

using UnityEngine;
using System.Collections;
[System.Serializable]

public class Dirt : MonoBehaviour {
	public InteractiveCloth InterCloth ;
	
	public Vector3[] verticals ;
	void Update(){
		verticals = InterCloth.vertices ;
	}
}

this works

this is constantly updated

seems that mesh verticals are local and this is global