i know how to detect basic bounding box collisions
Collider collider1= obj1.GetComponent<Collider>();
Collider collider2= obj2.GetComponent<Collider>();
if (collider1.bounds.Intersects(collider2.bounds))
Debug.Log("collides with=" + objCollider.name);
but that’s not very accurate, i’d like to get if their actual meshes collide
so i tried
MeshCollider collider1= obj1.GetComponent<MeshCollider>();
MeshCollider collider2= obj2.GetComponent<MeshCollider>();
if (collider1.bounds.Intersects(collider2.bounds))
Debug.Log("collides with=" + objCollider.name);
and no difference, any suggestions please?
thanks