How to find logs about memory usage report in Unity

I have read documentation here, and I wonder how can I get information about memory usage reports like this:

    ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 135
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.3 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 8283 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 53.3 MB
      Peak Large allocation bytes 40.2 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 8284 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 78.3 MB
      Peak Large allocation bytes 47.3 MB

There is written “You can also check the memory usage reports. They are available in the log when you close the player or Editor.” but it doesn’t matter how hard I tried I can’t find it in logs from Oculus 2 or Editor.

Does anyone know how I can get information about stuff like bucket size etc?

The best - and I mean the very best - way to find out this data is in real time using the Profiler. It’s not a dark art and you could do no better than sit down for 30 mins and watch the first half of this video, from Unity 2020. If you’ve got longer, watch the whole thing. It will save you hours of debugging and head scratching.

Im getting these reports in my log and am wondering how to get rid of them loll