My game has 999+ warning log entries that say:
Mesh does not have normals for Global
Illumination. Please ensure there are
normals in your modelling package, or
set the Normals property to Calculate
on the Asset.
The problem I have is that I do not know which mesh the log entry is referring to, and double-clicking on the log entry does nothing. I’ve tried just finding all meshes in my project, and enabling the property
Normals: Calculate
for all of them, but that doesn’t seem to have helped.
Is there any way to find out which mesh is causing the problem?