I’ve got the planet and some little spheres around this planet, when scene starts, these spheres should be at the same distance from planet, how can I get that? I can’t find out magnitude of sphere’s translation

///

/// Get the current distance between a planet and a sphere.

///

/// The position of planet the sphere is orbiting.

/// The position of a sphere orbiting the planet.

///

float GetTranslationMagnitude(Vector3 planet, Vector3 sphere)

{

Vector3 offset = planet - sphere;

return Vector3.Magnitude(offset);

}

```
/// <summary>
/// Set the distance between a planet and a sphere.
/// </summary>
/// <param name="planet">The planet the sphere is orbiting.</param>
/// <param name="sphere">A sphere orbiting the planet.</param>
/// <returns></returns>
void SetTranslationMagnitude(Transform planet, Transform sphere, float distance)
{
Vector3 offset = planet.position - sphere.position;
sphere.position = planet.position + offset.normalized * distance;
}
```