So if I have a tile (lets call it tile1) and I place a different tile (tile2) next to it, i want tile2 to run something (in this case i will do: Debug.Log(“Test”)) when it is placed next to tile1. I saw a few other threads about this but they where all not what i was looking for.
I imagine as you would any other GameObject; you need to have their references in one place. So you can create all the tiles beforehand then SetActive the ones you are using. If the tiles are not bound in any order then you could loop through them all when placing and ask their positions to find their neighbors.