How to find out unity addresses of objects

Hi,
does anyone who is reading this know how to find out the local.player address (id) and such as enemy (id), this is because I am trying to make a 2D GUI (basically a cheat for my game) from Visual Studio and I need it to be on screen that is attached to the “id”. However, as of youtube tutorials I “still” have not found out how to do this. I’ve tried out cheat engine, but not sure what to really do :P.
Any help is cool :slight_smile:

It’s generally rather difficult to get access to objects in another application. Especially Unity consists of two parts, the native engine code and the managed side. A GameObject has a representation on both sides.

It’s way easier to “cheat” / get access to managed objects from within the application. However i will not post any advice on this topic since this would just help cheaters and it’s actually off-topic. Since this question has nothing to do with game development with Unity I’ll close this question.