Hi,
does anyone who is reading this know how to find out the local.player address (id) and such as enemy (id), this is because I am trying to make a 2D GUI (basically a cheat for my game) from Visual Studio and I need it to be on screen that is attached to the “id”. However, as of youtube tutorials I “still” have not found out how to do this. I’ve tried out cheat engine, but not sure what to really do :P.
Any help is cool ![]()
It’s generally rather difficult to get access to objects in another application. Especially Unity consists of two parts, the native engine code and the managed side. A GameObject has a representation on both sides.
It’s way easier to “cheat” / get access to managed objects from within the application. However i will not post any advice on this topic since this would just help cheaters and it’s actually off-topic. Since this question has nothing to do with game development with Unity I’ll close this question.