You can use Vector2.Angle() for this:
void Start () {
Vector2 v1 = new Vector2(2, 4);
Vector2 v2 = new Vector2(5, 1);
float angleBetween = Vector2.Angle(v1, v2);
Debug.Log(angleBetween.ToString());
}
You can use Vector2.Angle() for this:
void Start () {
Vector2 v1 = new Vector2(2, 4);
Vector2 v2 = new Vector2(5, 1);
float angleBetween = Vector2.Angle(v1, v2);
Debug.Log(angleBetween.ToString());
}