How to find the animation event from Inspector

Hi,

I just get start on learning Unity.
I downloaded the assert Unity Chan from Assert Store, and try to learn how to control a 3D model.
There is a sample Scene “locomotion” which has a C# script Auto Blink and Face Update on the model.
I am trying to learn how it controls the Eye Blinking, however, I cannot find one of the configuration.
In Face Update Script, it has a onCallChangeFace function, and I think it is for the part where the model to control the face override the original clip animation on face. However, I cannot find where it set the Event.

In Animator, it defaults loops in a idle states with a WAIT00 animation Clips. But I do not see the Event in the clip too, or in the inspector.

Is there anyway I can track down where the event is set from? Thanks

function in FaceUpdate

    public void OnCallChangeFace (string str)
        {
            int ichecked = 0;
            foreach (var animation in animations) {
                if (str == animation.name) {
                    ChangeFace (str);
                    break;
                } else if (ichecked <= animations.Length) {
                    ichecked++;
                } else {
                    //str指定が間違っている時にはデフォルトで
                    str = "default@unitychan";
                    ChangeFace (str);
                }
            }
        }

Somehow the sample Scene [Locomotion] would not shows the Events under Inspector, however, when I create new scene my own and add a event, the script would work. weird.