I have a default Plane object in a scene, I would like to get the Plane that the object is positioned on.
Basically how to turn the Plane listed in here:
into one of these:
I have a default Plane object in a scene, I would like to get the Plane that the object is positioned on.
Basically how to turn the Plane listed in here:
into one of these:
You can use Plane.Set3Points or Plane.SetNormalAndPosition, if you are willing to use code.
I’m not sure if it can be set through the inspector.