How to find what angle mouse is pointing?

I need to do a raycast from the position of the camera and a direction so that the raycast hits exactly what is under the mouse.

Get camera world space direction.
Get mouse position in world space.
Use those 2 as parameters for they raycast. That should work.

how do i get the muse position in world space

Camera.ScreenPointToRay:

This does exactly what you want. Cast with this ray and you get what’s directly under the mouse.

this is good but how do i get mouse coordinates?

Input.mousePosition

srsly bro, google

sorry, looked in Input just didn’t catch it