I need to know one of two things about a navagent that is currently walking a path. Either where it WILL be after X more seconds of walking along the path, or where it will be after walking X meters along the path. Either one. Even if it doesn’t take collision avoidance into account.
Also, how do I find the length of the path? I see remaining distance, but not total distance. This is really rudimentary stuff for a navigation system so I am sure Unity has it exposed somewhere, I just can’t for the life of me find it.