Hello, I’m new to unity and c#
(sorry for my english)
I’m trying to fit a drawing I made in aseprite as the border to the camera.
the original size of this picture is 336 X 304 pixels.
I can’t understand how to effectively make this drawing to fit the camera without starching it or make it look blurry…
I want to make the game itself run inside of the empty (white) space.
anyway I can’t even fit the camera well.
I tried to make this as an image under a canvas object in the UI menu, but it doesn’t look quite right…
and then if I try to fit the other assets (the inside space is equal to 256 X 224 pixels) inside the white space it looks bad, starched or blurry
for example:
I can’t figure out a way to make this without ruining the images.
can someone please send help? ![]()