How to FIX?: Animation Avatar Not Working, T-Posed

Hello,

I’ve been trying to solve this problem for A WEEK, trying to learn something myself but can’t help but to search assistance. My problem is the following:

When trying to apply my animations which are made for humanoids, the character I’m trying to replace an already existing prefab with is still in T-Pose. I tried using the animations on other characters and they worked fine, the only difference I have in the animation controller is that I switched the avatar that was used during the time. As soon as I switched the animation controller to use my main character and its avatar that came with the asset, it froze and t-posed. The only thing that is different from other character is the avatar and the connection it has with the body’s meshes, materials and of course root bones etc.

What could be the issue within the avatar that makes it not animate, even though the animation clip is finding all the correct bones? Thanks a lot for any help possible!

Unity Version: 2022.3.16f1

See pictures below:

Issue:

Working example:

Avatar and character settings of the one that doesn’t worked.



That’s a bit strange. If an animation for a humanoid model doesn’t play correctly, it should display the default pose in muscle space rather than the T-pose. Therefore, could you please double-check whether the Avatar of ModularMale, Sci-Fi Character, and the Clip they use are all set to the Humanoid type and have they configured successfully?

The Animation Clips are all made for Humanoids, Yes.

Since the animation works for one character (the one i dont want to use) and not for the other one, I assume there is a problem with the main character configuration and not the animation.

This is the Sci-Fi character setting, but I dont see any important difference between this one and the main one, which is why im very confused:


Also here is the animation clip not showing any errors

I tried a third character alternative and it worked too.

Perhaps ill just try out a new character and erase my plans with the current model I have. Just very troubling to why it occured.

There is no problem with the Sci-Fi character setting. Unity will automatically retarget animations of the humanoid type regardless of the setup. Could you please also show the ‘mapping’ and ‘muscle & settings’ interfaces under the ‘configure avatar’ menu of the ModularMaleAvatar? If it’s copyright-safe, you could also send me these assets, and I can check if it is an internal bug from the Unity source code.