have a space ship as my main character , it is a fast moving character.
I have placed 4 audio sources on empty gameobjects and I place the gameobjects on the ship.
the Priority for all four audio sources have been set to 0
I wrote a function to simply play the audio sources when i press certain keys .
the audio listener is on the camera following the ship.
now it works fine when the ship is stationary .
but when the ship reaches high speeds the audio becomes extremely distorted and it sounds like a mangled mess of noise and squeaks and all manner of audio corruption.
how do I fix this ?
Having a little doppler might be cool, but you'll have to play around with it. Keep it close to 0.
– Spinnernicholasthat definitely seems like the best way to go about fixing this particular problem.
– AlanimatorThanks :D +1
– clunk47That helped
– suIly