I created a new URP project with unity 6 and changed the scripting backend to IL2CPP. With everything empty, I tried to build for windows but it failed with an error regarding some shader warning in the URP package.
Shader warning in ‘Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion’: implicit truncation of vector type at Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader(167) (on d3d11)
Providing further context:
In my Packages/Universal RP/Shaders/Utils/ScreenSpaceAmbientOcculision.shader file, in the inspector window, it shows me 2 warnings about implicit truncation of Vector type D3D at line 167 and 211.
I have no clue how to fix this. I am not sure if I can even edit any of these files since they are provided by Unity.
I have tried upgrading to unity 6000.0.25f1 and the issue still persist.