Basically, I have two objects. Both have Box Colliders and RigidBodys attached. The mass for each is 0.1. Collision Detection is set to Continuous Dynamic for the moving object and to Continuous for the objects with which it collides.
The first object is essentially a bar that the user can move with his finger. The second is basically a cylinder (kind of like a hockey puck). The first (bar) object has a script attached where MovePosition is called within FixedUpdate (based on the touch locations).
Problem is, if the user moves the bar too quickly, it basically travels right “through” the cylinder and doesn’t move it at all. If the user moves the bar slowly (or relatively slowly), collisions happen as expected.
Is there something I’m missing?