HI All guy, I have a question about Unity.
I have written a script bit it doesn’t work
Assets/Menu.cs(7,17): error CS0029: Cannot implicitly convert type string' to
bool’
using UnityEngine;
using System.Collections;
public class Menu : MonoBehaviour {
void OnCollisionEnter(Collision collision){
if(gameObject.tag=("Player"));
GameObject.Instantiate(Resources.Load("Button"));
}
}
This line here:
if(gameObject.tag=("Player"));
Does nothing. You have two important syntax errors- first, you are putting a semicolon at the end of an if-statement (which will stop it from functioning properly) and second you are using the assignment operator, rather than the evaluation operator (= instead of ==). Try this instead:
if(gameObject.tag == "Player")
{
// stuff
}
if(gameObject.tag == “Player”) or if(gameObject.CompareTag(“Player”))
hey guys I have a problem as well that u might help with:
this is the code:
{
Debug.Log(“Starting animation split process…”);
string assetPath = AssetDatabase.GetAssetPath(DestinationAsset);
if (assetPath.Contains(objectName))
{
ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
modelImporter.clipAnimations = true;
modelImporter.generateAnimations = ModelImporterGenerateAnimations.InRoot;
// Set the number of animations here
int numAnimations = total;
ModelImporterClipAnimation[] animations = new ModelImporterClipAnimation[numAnimations];
XmlNodeList list = doc.GetElementsByTagName("Data");
int i = 0;
foreach (XmlNode node in list)
{
XmlAttributeCollection child = node.Attributes;
string name = "";
int sf = 0;
int ef = 0;
foreach (XmlNode nd in child)
{
if (nd.Name == "name")
name = nd.Value;
if (nd.Name == "startFrame")
sf = int.Parse(nd.Value.Replace("f", ""));
if (nd.Name == "endFrame")
ef = int.Parse(nd.Value.Replace("f", ""));
}
bool loop = false;
string nm = name.ToLower();
if (nm.Contains("idle") || nm.Contains("walk") || nm.Contains("sprint") || nm.Contains("run") || nm.Contains("strafe"))
loop = true;
animations *= SetClipAnimationNew(nm, sf, ef, loop);*
i++;
}
modelImporter.clipAnimations = animations;
Object asset = AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
EditorUtility.SetDirty(asset);
AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
}
}
this what is says in unity :
Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(26,27): error CS0029: Cannot implicitly convert type bool' to
UnityEditor.ModelImporterClipAnimation[]’
if anyone could help 
i need help with the same problem and i have no syntax errors heres my code plz help
enter code hereusing UnityEngine;
using System.Collections;
public class Goal1 : MonoBehaviour {
public string text;
public bool display = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider iCollide){
if(iCollide.transform.name == "Player") {
display = true;
}
}
void OnGUI() {
if(display == true) {
GUI.Box (new Rect(0,50,Screen.width,Screen.height-50), text);
}
}
}