I am making a 2d top down view game but when my character hits a wall and continues walking in that direction he shakes a lot. This a a problem for two reasons: The camera is fixed to the character and it doesn’t look good at all. My character has a boxCollider2D and a rigidbody2D (as well as a script, obviously) and the walls are only empty objects with a box collaider2D. How do I fix this?
PS: English is not my primary language.