Hello top-men, I found my wall has some hard border when I put lights into scene:
This walls are have same materials (actually they are same prefab.
How can I fix this problem?
Thanks~!
Thanks.
Hello top-men, I found my wall has some hard border when I put lights into scene:
This walls are have same materials (actually they are same prefab.
How can I fix this problem?
Thanks~!
Thanks.
Please share any graphics settings you use.
And does it change if you change the lights range?
Thanks for your reply~!
I found the pipline has some errors, after I fixed it, It seems to be a little better, but if you look closely there still seems to be some hard edges.
Your Rendering Path is set to Forward. Forward rendering has a per-object limit for the number of real-time lights that can affect GameObjects - typically 9 (1 main light, and 8 additional lights) at max. If you hit the limit, it starts to disable lights that are out of view but doesn’t account for the spread of the light - resulting in such visual oddities.
If you can, switch the rendering path to Forward+. Using Deferred could also be an option. If not possible, just try changing Main Light and Additional Lights in your URP Asset to Per Pixel and see if that helps.
Thanks so much for your help, I will try this out as soon as I get home!