Hi,
Has anyone had crazy spikes in the Material.SetPassUncached?
Mine seems to show up in Standard… but how do I debug this? the Time ms is 430, which is very long. And is noticeable during playtime.

Hi,
Has anyone had crazy spikes in the Material.SetPassUncached?
Mine seems to show up in Standard… but how do I debug this? the Time ms is 430, which is very long. And is noticeable during playtime.

has you resolved this problem?
I am also seeing this problem. It causes a noticeable hiccup in gameplay.
Does anyone know what SetPassUncached actually means? it’s the bulk of my rendering, I too would like to reduce it if possible.
Same issue. 100ms spike out of nowhere.