How to fix massive profiler spike - Material.SetPassUncached

Hi,

Has anyone had crazy spikes in the Material.SetPassUncached?

Mine seems to show up in Standard… but how do I debug this? the Time ms is 430, which is very long. And is noticeable during playtime.

has you resolved this problem?

I am also seeing this problem. It causes a noticeable hiccup in gameplay.

Does anyone know what SetPassUncached actually means? it’s the bulk of my rendering, I too would like to reduce it if possible.

Same issue. 100ms spike out of nowhere.