using UnityEngine;
using System.Collections;
public class enemy : MonoBehaviour
{
public float speed = 1;
Vector3 targetPos;
GameObject ballObj;
void Start()
{
ballObj = GameObject.FindGameObjectWithTag("Ball");
}
void Update()
{
targetPos = Vector3.Lerp(transform.position, ballObj.transform.position, Time.deltaTime * speed);
transform.position = new Vector3(4, targetPos.y, 0);
}
}