Hi all,
I’m facing this problem when running in Unity Editor. Do you have any experience what is going on and how to fix it? (please see the attachment)
FYI:
-
Unity 2019.2.7f2
-
Mac OS Catalina 10.15.2
-
The screen is contains around 200 builtin meshes (cube, sphere,… ), scaled is maxed at 1 or lower with standard material shader and default camera, lightning setting.
-
This issue happens when I move camera to some specific position for sample.
Thank you.

