How to fix object flashing in checkered pattern?

Hi all,

I’m facing this problem when running in Unity Editor. Do you have any experience what is going on and how to fix it? (please see the attachment)

FYI:

  • Unity 2019.2.7f2

  • Mac OS Catalina 10.15.2

  • The screen is contains around 200 builtin meshes (cube, sphere,… ), scaled is maxed at 1 or lower with standard material shader and default camera, lightning setting.

  • This issue happens when I move camera to some specific position for sample.

Thank you.

5305008--533010--Screen Shot 2019-12-21 at 8.36.33 PM.png
5305008--533013--ScreenRecording2019-12-21at82238.gif

Are the objects overlapping in space?
If two planes are exactly in the same space their rendering can flicker like this since there is no “correct” answer to which is on top. try moving them.