How to fix overly blurred texture / image in unity?

Hi, so, I’m not sure what caused this, let image below do the explanation :

How to fix the overly blurred texture in unity? It’s so frustrating, since I can’t get it right, because when I tried it in LibGDX, the image looks good (Well, it’s not exactly a same image, but similar).

They both screenshot from android device (Samsung Galaxy Note 3 Neo)

Thanks

P.S. It’s a pixel art

Something similar happened to me a few times, it may be that you have the wrong import settings for pixel art.

  1. Click on the image, and then check the inspector: is “Filter Mode” set to Bilinear or Trilinear?
  2. If so, set it to Point and apply, that should fix it!

54950-filter.jpg

Is the texture quality set to full res in the quality settings? (Edit → Project Settings → Quality).

I had the same problem. I am using Unity 5.5.0f3. I prepared an image 256x256px and when I import to Unity I chose the setting that ı show below. It is okay now. I spent a lot of time to find out this so I am very happy now. I hope this help someone
88149-pixel.png

This is weird tho. The unity remote view is blurred, while the built version is not. I think it’s because the unity editor resolution is somehow forced to fit the window size (even though I’ve defined 1280x720 manually, but still forced down to around 400ish pixel), because, when I build the apk version and installed it on my device, the picture no longer blurred. Not sure why. (I tried with a new clean project btw.). But I think the problem is not on the camera ortho size. @ImmortalHydra @Jessespike

On the raw image import settings, change Compression = None.

I got the same issue and got it corrected just by increasing the aniso level

This is because of the compression format applied in the image import settings. Try changing it to RGBA 32 bit

In 2019.4LTS setting the image compression size to 8192 made my rendered image nice and sharp.