Sorry for the vague question it's hard to put in words but let me explain my problem. Basically I have a ball, and a level that I can rotate myself. The level is a collection of boxes with colliders and the gameobject (the level) containing all the boxes has a rigidbody component with IsKinematic set to true since I rotate the level myself. The player (ball) has a sphere collider and a rigidbody component as well. So basically when I rotate my level and the ball gets in a corner, the ball gets stuck in the corner and jitters until I stop rotating, the level isn't rotating that fast (80 degree per second). So I can do a full level rotation and the ball doesn't fall in the middle.
Here's a screenshot of the problem: http://www.evil-dog.com/tempshare/PhysicsProblem.jpg
Now I've played with these settings
Physics Settings: Min Penetration For Penalty, Solver Iteration Count
RigidBody Properties: Mass, Collision Detection (I set it to Continuous Dynamic and that reduces the problem a lot but the problem is still there)
Physic Materials: Dynamic Friction, Static Friction (I don't think that would do much)
I can't find a combination that fixes my issue, anyone has some more insight into this kind of stuff?
Much appreciated! Thanks!