How to fix some of location have more than 1 object?

I create a random gameobject by using spot location but some of location have more than 1 object, I just want to have only 1 object in 1 location

public class QtAtRandomLocation : MonoBehaviour
{
    [Header("QT Event")]
    public GameObject[] objectsToSpawn;
    public Transform[] spawnPoints; // An Vector3 array can also be used
    public List<GameObject> spawnedObjects; // Containing all spawned Objects; Using List to simply call .Add(GameObject);
    public int spawnCount; // How many objects should be spawned
    private int objectIndex; // Random objectsToSpawn index
    private int spawnIndex; // Random spawnPoints index
    private void Start()
    {
        // Use this for loop to not hardcode the spawn count
        for (int i = 0; i < spawnCount; i++)
        {
            // For each iteration generate a random index; You could make an int array containing if an object already got spawned and change the index.
            objectIndex = Random.Range(0, objectsToSpawn.Length);
            spawnIndex = Random.Range(0, spawnPoints.Length);
            // Instantiate object
            GameObject go = Instantiate(objectsToSpawn[objectIndex], spawnPoints[spawnIndex].position, Quaternion.identity);
            // Add Object to spawnedObjects List
            spawnedObjects.Add(go);
        }
    }
    /// <summary>
    /// Draws a Sphere at each spawnPoints position
    /// </summary>
    private void OnDrawGizmos()
    {
        Gizmos.color = Color.blue;
        for (int i = 0; i < spawnPoints.Length; i++)
        {
            Gizmos.DrawSphere(spawnPoints*.position, 0.5f);*

}
}
}

Check if there’s an object in that location before creating another object with if statements

I don’t think so… If you need to add the objects in a random order, you would have to look for another way of doing it… For example with a typical array: ‘Object’ and then you shouldn’t have to fill it, just initialize –

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